Wednesday, 6 March 2013



3D Update 06/03/13

Today i finished 2 of my objects, i changed what i was
going to do and ended up creating a bow and an arrow
 using different techniques ive learned over the past few
 weeks, below is a render of my 5 objects in 1 scene.




Wednesday, 27 February 2013



3DS Objects Update

Currently i have finished 3 Of my objects and i am in the process
of creating my 4th, i learned about the modifier tool 'FFD' which helped
 alot when it came to making my battleaxe, bending the blade was alot easier,
 it would have made making my katana quite a bit easier if i had known 
about this modifier previously, Some of the techniques ive used making 
my Mace and Battleaxe are things such as loft being the main one, used 
to create the handle, the scale tool was used and i used the compound 
object: Scatter, to create the mace head itself. Below are pictures of
my objects so far.




Wednesday, 13 February 2013



Half Way Point

We're currently half way through our project in which we
 have to create 6 different objects and i haven't made much 
progress, i'm still creating my first object the Katana and have
 been having some issues making the blade and issues with the Boolean
tool, i sorted the Boolean out and finished the hand-guard but im having
 the blade issues at the moment which will hopefully be resolved soon.
I hope to finish my first object today and do some
 work at home to create some of the others and
 get the project finished for the deadline.

Wednesday, 6 February 2013



3D Modelling Proposal


The Brief
For this project I have been asked to create 6 different objects based off a theme I choose, the deadline is the 27th so I have 3 Sessions, 4 weeks to do my objects and overall there isn’t much of a constraint on the time we get to make it as we can do as much as we like in our free time as well as college time.
My response to the brief
     For the project I’m going to be creating 6 different weapons.
Skills and Styles
     To create the objects I am going to be using several different skills and techniques we have learned over the past few weeks, those being different types of modeling within 3DS Max such as Box modeling, spline, loft etc. I will try to use as many different methods to create my objects as possible.
Resources & Assets
     To make my objects I will be using the Program 3DS max and using the internet to get inspiration and ideas.
Legal Restrictions
     I can’t claim somebody else’s work as my own.
How I will measure success
     If my object looks like the item I was trying to create or close to it then I would consider my project to be a success.

Wednesday, 30 January 2013

 
 
 
Chamfer/Smooth
 
Using edit poly on a cylinder we created a
tap and then smoothed it using the meshsmooth
modifier, doing this created a messy tap with huge
curves, not very eye catching, to fix it we chamfered
the corners we wanted to have small curves just
slightly, this locks the distance it smooths making it
cleaner and smoother.using chamfer is a great way
to control theway mesh smooth smooths the object
.After this we also learned how to control the smooth
more by using groups, so they dont smooth together
in 1 blob, on the right is a picture of whats 
meant to be a game joystick, created using
 the group smoothing.
 
 
 
 
 
 

 

Soft Selection/Displace
 
Displace
Today we learned about Displace and Soft Selection,
 displace is great for creating landscapes really quickly, to
 do so you have to create a jpeg file in black and white, the white
on the picture would be where the land rises and the black
being the lower land, and the greys in between being
different levels of height darker being lower
 and lighter being higher.
 
 
Soft Selection
 
After displace we started using Soft Selection within the
edit poly menu, this is great for editting objects making bubbles
 and such, i created an aeroplane after this and you can see where
ive used soft selection on the main tube creating
 the cockpit and the back of the plane and on the
engines underneath the wings.
 


Wednesday, 23 January 2013




Cheese And Plug, 
More Boolean.

After learning more about Boolean & Pro Boolean for 3D 
Objects i created a plug socket and a blog of cheese, to 
create these objects i used a combination of techniques ive 
learned over the past few weeks of 3D, to use the Boolean 
tool you get to objects and overlap them, there are several 
different options within Boolean, you can choose whether
 to Subtract, Intersect or Union. the main ones i used were 
the union to combine 2 or more objects together and the 
subtract, which is how i got the holes for the cheese, placing 
spheres around the face of the cheese and subracting 
them and the overlapping parts. For the plug i used
 several different objects, placing them in the right place 
was a pain but i enjoyed shaping and creating them
 overall.